Category Archives: Digital

Injustice 2: And with TMNT that makes 38

 

In a bitter sweet moment, the Teenage Mutant Ninja Turtles have finally dropped into Injustice 2 capping off what was a pretty exciting run of speculation. No one saw the TMNT coming and as weird as their presence is in a dystopian future with a sad-brains Superman, it’s really fucking awesome to see them at work.

We’ve made no secret around here we like Netherrealm Studios’s Injustice 2. Like a lot. In fact, I have a lot of love for the semi-local product for quite a long time, fondly having played little league across what was once the old Midway office while schooling bitches in Mortal Kombat. Because of course we’re diligent people here at High Kick and were following each DLC’s release (with a small lapse, yes), we couldn’t let this momentous occasion pass by.

The TMNT crew is a bit more complicated to work than most other characters, since your weapon of choice dedicates which turtle you play and half the team operates on their own set of rules. Melee fighters like Raphael and Michelangelo don’t have certain charging-forward moves that Leonardo and Donatello have, but they do have access to new combo inputs the others don’t.

Their use of the character ability is also impacted by which turtle you use: Donatello has access to specialized landmines, Michelangelo utilizes his skateboard to coast and launch it, Raphael uses a taunt move first to build up his character power (that you must input) but will grant him an auto-combo depending on how many taunts performed (limit of 5 stored), and Leonardo utilizes all the other three individually depending on button press (for example, character power button + a direction chooses which turtle will show, while just pressing the character button will spawn Donatello).

I can easily see the TMNT team wrecking havoc on unsuspecting newbs given how each turtle has their own little flavor to them that both makes them familiar but different enough. Because showing is always better than telling, I’ll let the video do the rest of the talking. Cowabunga dude! Come on don’t cringe on me, I had to say it once. AT LEAST ONCE.

Advertisements

Fortnite: It’s a Safe Space

Here’s the thing: I want to like PLAYERUNKNOWN’S BATTLEGROUNDS. I want to understand my friends’s obsession with this game, but for the life of me I can’t. Running around an empty world for 10 minutes to be sniped by hackers or just in general isn’t too much fun in my book. It was suggested that maybe I just wasn’t attune to the game enough, that more time practicing would help me see how fun this is. Or better yet, squad-ing with them would make the game more fun. And in this somewhat true, rolling with three others friends will always be more fun than the lone pubby whose lunch for someone’s chicken dinner.

At first I dismissed Fortnite, like I’m sure a lot of PUBG players probably still do, as a poor man’s imitator. You fly into an island map, you parachute to a location of your choice and you stay alive as long as possible. All similar and core functions of PUBG. However Fortnite adds complication where PUBG is pure simplicity and I’m sure that’s where many fans stop.

To be fair I’m not one for competitive shooters. Perhaps now as an adult the last thing I  need is additional stress on top of managing life, and PUBG can be quite fucking stressful. PUBG’s lessons are slow and hard, and vary depending on which map the game tries to push (Miramar sucks, obvs). This is all to say, I felt like I was chasing a high that yet to come. It wasn’t even about the winning moreso it was just feeling like I was just doing something other than running and hiding.

It’s counter-intuitive to a PUBG player to consider creating a wooden wall as cover versus finding the nearest thing for cover. Or even more so counter intuitive to build towers to post up in. Fortnite encourages general creation over circle management: matches are meant to be quick and very messy.

There’s a very different feeling when shit goes down in PUBG:

As opposed to how it goes down in Fortnite:

It’s like talking apples and oranges. Yeah their both fruits but obviously the flavor here is a bit different. Also I have to acknowledge the Fortnite clip was solo while I had a partner in PUBG, but trust me the footage would’ve been more boring without.

To be clear I hate battle royales in general. Even if I find myself craving an occasional match it’s in the same sense that I’m disgusted with myself that I still eat McDonald’s; but drunk at 2a and yeah I’ll get 40 chicken nuggets and large fries, sure. Truth be told, any game can be a lot of fun with the right friends, but PUBG in particular is a tough one to enjoy when cheaters are plenty.

All I’m saying right now is give Fortnite a chance. Yes it’s free, yes it has microtransactions (perhaps less onerous than PUBG’s bullshit crates), and yes it’s visuals are very Team Fortress 2-esqe. It’s also stupid fun and a safe space for PUBG refugees.

Get Gud: A PUBG Beginner’s Story

tl;dr

 

I’ve spent a fair amount of time playing PLAYERUNKNOWN’S BATTLEGROUNDS both in Early Access and now in official release, and I still don’t know how to feel about it. I both feel this is the most obnoxious fucking game I’ve played to date and also one of the most intense, often switching off between the two intermittently.  Initially I wanted to write some kind of review, but then I quickly realized it was both a dumb and pointless. Instead, I thought it would be more constructive to document the early experience of the game in the eternal quest to “get gud” as I’m often told. Especially since there is inherent comedy in watching futile attempts to succeed.

There is a very specific sense of fragility to this game. The player knows there is no safety anywhere. No matter how much equipment you gather, how suped up your gun may be, how much bullet-proof padding or how many kills you’ve recently acquired there is always the lingering knowledge your (digital) life is forfeit at literally any moment. Lately, it seems, thanks to Chinese hackers. In many ways, PUBG is legitimately both the most obnoxious and the most frightening game I’ve played yet.

Ultimately words don’t do justice to prove how much I suck. So, I’ve distilled my early experiences with the game into a small video. I’m sorry in advance.

Injustice 2 keeps it moving with Fighter Pack 2: Black Manta, Raiden & Hellboy

While we’re still busying enjoying the new ranged fighter Starfire, Netherrealm dropped details on the upcoming fighter pack 2 which will include Black Manta, Raiden, and Hellboy. Netherrealm put together a sexy video of the new combatants for your pleasure.

Hellboy is probably the greatest surprise of the bunch, while Raiden and Black Manta long having been guessed to be part of the roster. Black Manta will be the first of the new pack to be released. The release date has yet to be dropped but you can see Black Manta’s promo video below. If you’ve been lagging, I’ve also included a vid of Starfire’s abilities below that.

Preview – Agony (PC, PS4, XOne)

The product of Kickstarter, developed by MadMind Studio and to be published by PlayWay, it’s clear from the onset this is an indie project. Once you fire up the trailer, though, that thought immediately goes out the window.

Like, what the fuck was that? Look, if that didn’t rustle your jimmies then I don’t know what the hell your problem is. Get it? Hell? Oh shit, I can do this all day.

What stands out most about Agony is how horribly good it looks. It’s showing off the beautiful (maybe grotesque in this case?) shine the new-ish Unreal 4 engine possesses.

Played in first-person, so far the concept is navigating puzzles while occasionally possessing demons to keep eventually find a way free from this. The trailers have painted Agony in similar ranks to Outlast, which is fine company to be in.

Currently there is no release date for the game outside of a vague Q4 2017 listing. Regardless, this one is worth keeping on your radar. Or if nothing else, now is a good time to get those much needed upgrades to make games like this really pop. This is probably also not a good game for people who do psychedelics. Just saying.

Like seriously, what the fuck?

Review – Strike Vector EX (PC)

svex2.jpg

Strike Vector EX is about one thing and one thing only: high-speed dog fights. Flashy, bright, colorful, dizzying dog fights. EX offers a basic, but addictive package with a decent single-player campaign and addictive online modes. Technically while EX is a re-release, with the original version released in 2014 to mixed reviews, I’m reviewing it on its own merit. EX feels like an amalgamation of Ace Combat and Star Fox Zero, which is a compliment.

Piloting your vector (those fancy jets) involves two modes: stationary and fast. This probably sounds obvious and stupid, but the ability to stop on a dime and make impossibly fast turns is a huge element to this game. You can also zoom in when stopped at snipe at enemies, but obviously in a game like this staying still for too long is you begging to be shot down.

svex4

There’s a pretty reasonable amount of content here, from a cheesy, but fairly meaty single-player that’ll help you hone your skills, to the real jewel: the multiplayer. You can include bots if you’d like (they’ll join your matches by default if not enough humans are around which will happen unfortunately more often than I’d like), but the real joy is being locked in a tense fight with other human pilots thirsting for your blood.

The customization options available are relatively shallow. You have your choice from a small number of weapons ranging from the conventional gatling gun to the more irritating homing cluster missiles. You can also separate yourself from others by coloring individual elements your ship (head/body/wings) with a wide array of colors, most needing to be unlocked through play.

The modes are pretty standard: death match, team death match, capture the flag, demolition (two teams must destroy each other’s bases target by target),  bounty hunter (accrue more points than other plays by collecting coins or killing players), and king of the hill where two teams compete for the designated territory. While not genre defining, they’re good modes for a game built on a pick-up-and-play premise.

svex1.jpg

The thing about Strike Vector EX is that as it is, there’s a lot of good in it that justifies its very soft price tag ($11.99 USD). While there aren’t a whole lot of flashy modes and baubles to distract, it’s core gameplay is more than solid and can get addictive. It’s fast, easy to grasp, and more importantly makes me feel like I’m really involved in a high-speed mecha dog fight. At the time of writing the online community is quite shallow, but the game is also young. I’m optimistic more will see the light of this very shooter.

svex3

Microsoft was to ditch Paint, changes mind

Squirtle Squad (Original)1

Pictures like the image above wouldn’t be possible without MS Paint. Ok, that’s not true, but I love using it and I needed an excuse to post pictures I doodle occasionally. However there was brief panic among MS Paint lovers when word spread Microsoft was going to drop support of MS Paint once the fall Creators Update released. However, social media, as it is wont to do, cried out to save the beloved program you typically ignore once you install Photoshop or Gimp or something.

Microsoft went on record to clarify they aren’t killing Paint, and that it’ll still be available for download through the Windows Store. Though they would prefer you went with its successor, Paint3D, which you can download now. It has a different feel than the comfortably spartan MS Paint but in Paint3D’s defense it is a bit fun, if clunky.

Sources: Microsoft, CNBC, The Guardian