Category Archives: Digital

Injustice 2 keeps it moving with Fighter Pack 2: Black Manta, Raiden & Hellboy

While we’re still busying enjoying the new ranged fighter Starfire, Netherrealm dropped details on the upcoming fighter pack 2 which will include Black Manta, Raiden, and Hellboy. Netherrealm put together a sexy video of the new combatants for your pleasure.

Hellboy is probably the greatest surprise of the bunch, while Raiden and Black Manta long having been guessed to be part of the roster. Black Manta will be the first of the new pack to be released. The release date has yet to be dropped but you can see Black Manta’s promo video below. If you’ve been lagging, I’ve also included a vid of Starfire’s abilities below that.

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Preview – Agony (PC, PS4, XOne)

The product of Kickstarter, developed by MadMind Studio and to be published by PlayWay, it’s clear from the onset this is an indie project. Once you fire up the trailer, though, that thought immediately goes out the window.

Like, what the fuck was that? Look, if that didn’t rustle your jimmies then I don’t know what the hell your problem is. Get it? Hell? Oh shit, I can do this all day.

What stands out most about Agony is how horribly good it looks. It’s showing off the beautiful (maybe grotesque in this case?) shine the new-ish Unreal 4 engine possesses.

Played in first-person, so far the concept is navigating puzzles while occasionally possessing demons to keep eventually find a way free from this. The trailers have painted Agony in similar ranks to Outlast, which is fine company to be in.

Currently there is no release date for the game outside of a vague Q4 2017 listing. Regardless, this one is worth keeping on your radar. Or if nothing else, now is a good time to get those much needed upgrades to make games like this really pop. This is probably also not a good game for people who do psychedelics. Just saying.

Like seriously, what the fuck?

Review – Strike Vector EX (PC)

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Strike Vector EX is about one thing and one thing only: high-speed dog fights. Flashy, bright, colorful, dizzying dog fights. EX offers a basic, but addictive package with a decent single-player campaign and addictive online modes. Technically while EX is a re-release, with the original version released in 2014 to mixed reviews, I’m reviewing it on its own merit. EX feels like an amalgamation of Ace Combat and Star Fox Zero, which is a compliment.

Piloting your vector (those fancy jets) involves two modes: stationary and fast. This probably sounds obvious and stupid, but the ability to stop on a dime and make impossibly fast turns is a huge element to this game. You can also zoom in when stopped at snipe at enemies, but obviously in a game like this staying still for too long is you begging to be shot down.

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There’s a pretty reasonable amount of content here, from a cheesy, but fairly meaty single-player that’ll help you hone your skills, to the real jewel: the multiplayer. You can include bots if you’d like (they’ll join your matches by default if not enough humans are around which will happen unfortunately more often than I’d like), but the real joy is being locked in a tense fight with other human pilots thirsting for your blood.

The customization options available are relatively shallow. You have your choice from a small number of weapons ranging from the conventional gatling gun to the more irritating homing cluster missiles. You can also separate yourself from others by coloring individual elements your ship (head/body/wings) with a wide array of colors, most needing to be unlocked through play.

The modes are pretty standard: death match, team death match, capture the flag, demolition (two teams must destroy each other’s bases target by target),  bounty hunter (accrue more points than other plays by collecting coins or killing players), and king of the hill where two teams compete for the designated territory. While not genre defining, they’re good modes for a game built on a pick-up-and-play premise.

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The thing about Strike Vector EX is that as it is, there’s a lot of good in it that justifies its very soft price tag ($11.99 USD). While there aren’t a whole lot of flashy modes and baubles to distract, it’s core gameplay is more than solid and can get addictive. It’s fast, easy to grasp, and more importantly makes me feel like I’m really involved in a high-speed mecha dog fight. At the time of writing the online community is quite shallow, but the game is also young. I’m optimistic more will see the light of this very shooter.

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Microsoft was to ditch Paint, changes mind

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Pictures like the image above wouldn’t be possible without MS Paint. Ok, that’s not true, but I love using it and I needed an excuse to post pictures I doodle occasionally. However there was brief panic among MS Paint lovers when word spread Microsoft was going to drop support of MS Paint once the fall Creators Update released. However, social media, as it is wont to do, cried out to save the beloved program you typically ignore once you install Photoshop or Gimp or something.

Microsoft went on record to clarify they aren’t killing Paint, and that it’ll still be available for download through the Windows Store. Though they would prefer you went with its successor, Paint3D, which you can download now. It has a different feel than the comfortably spartan MS Paint but in Paint3D’s defense it is a bit fun, if clunky.

Sources: Microsoft, CNBC, The Guardian

Starfire revealed for Injustice 2

I don’t know if you’ve noticed, but we’re fans of Netherrealm Studio’s Injustice 2 (yes, I speak for the ladies too with this one). While we’re still messing around with Sub-Zero, Netherrealm’s head, Ed Boon, dropped some delicious reveals on Twitter for the next DLC character: Starfire. And she’s hot (get it! GET WHAT I DID)!

 

Starfire wasn’t exactly a question of if so much as when. We’ve long known she would be part of the roster at some point. Welp, there she is and she’s ready to smack your bitch ass up. Her release date isn’t known yet, but so far each release has been a month apart so it’s not out the realm of possibility she’ll drop the second week of August.

Sub-Zero finally joins Injustice 2

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Injustice 2, an incredibly fantastic fighting game from Chicago-based Netherrealm Studios, has been steady dropping DLC characters. The last character was the Red Hood, and we are finally greeted with Mortal Kombat‘s Sub-Zero.

While you can’t outright buy just him yet, he’s playable now for the folks who purchased the Ultimate Edition and he can be test driven in Multiverse right now.